New multiplayerMatch.ts (MultiplayerMatch class) drives one round: syncs ThemeGuessGame/OpponentView to a round:start payload, relays local category assignments as round:progress, forwards opponent round:progress to OpponentView, drives timerHud's countdown (submitting the local color map as round:submit at expiry), and renders a two-column scoreboard on round:reveal via computeMatchResult. ThemeGuessGame gains an optional onCategoryAssigned?(id, hex) constructor callback, invoked as the last step of applyColor. timerHud's TimerHudOptions gains an optional onExpire?() callback on the countdown variant, fired once when endsAt passes. resultView.ts gains renderMultiplayerResult() for the two-column you/opponent scoreboard + winner banner (equal overall -> explicit draw). index.html/style.css: additive #mp-scoreboard/#mp-winner-banner/#mp-you-*/ #mp-opponent-* markup and .mp-* styles; existing single-player result markup untouched aside from adding id="solo-score-meter-wrap" so it can be toggled off during a multiplayer reveal. |
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|---|---|---|
| backend | ||
| frontend | ||
| .gitignore | ||
| AGENTS.md | ||
| README.md | ||
Theme Guess
A browser game about syntax-highlighting themes. A snippet of code is rendered with every token type (keywords, strings, functions, variables, comments, ...) in a neutral color. You click a token, every token of that same kind lights up together, and you pick a color for it — repeat until the whole file is themed. Reveal shows how close your from-scratch palette landed to a real theme (Gruvbox, Tokyo Night, VS Code Dark+, GitHub Dark, Dracula, Catppuccin), token kind by token kind.
The project is moving from a single-player-only page toward supporting multiplayer matchmaking (race another player to the closest match on the same theme/snippet). This repo is split into a frontend game client and a backend matchmaking/realtime server so that work can land independently.
Layout
frontend/ Canvas game client: Vite + TypeScript, no UI framework.
backend/ Matchmaking + realtime session server: Node, HTTP + WebSocket.
Each package has its own package.json, dependencies, and scripts — see
frontend/README.md-equivalent notes below and backend/src/*/README.md
for what's reserved but not implemented yet.
Running the frontend
cd frontend
npm install
npm run dev # Vite dev server with HMR
npm run build # type-check + production bundle to dist/
npm run typecheck # tsc --noEmit only
Running the backend
cd backend
npm install
npm start # node src/index.js
npm run dev # same, with --watch
Boots a plain HTTP server (with a /health check) and attaches a
WebSocket server to it. Matchmaking and room/session logic are not
implemented yet — see backend/src/matchmaking/README.md and
backend/src/rooms/README.md.
Status
Single-player game: playable. Multiplayer: backend is a bare HTTP+WS
scaffold with no matchmaking logic yet; frontend has no multiplayer UI
yet. See AGENTS.md for architecture notes and contribution conventions.